ChangeLog:

2008/10/14:
	* TOC update for 3.0.

2008/09/07:
	* Detect "<Yourname> has slain <mob>!" messages.

2008/05/24:
	* Make 'sort' work with custom quests (they are level 99)

2008/05/19:
	* Add 'sort' to sort by level.

2008/05/01:
	* Strip ".*wishes you to " from quest descriptions.
	* Use pattern matching instead of literal matching.
	* Strip ".* - " from quest objectives if name is too long.
	* Trim quest objectives (>35 characters).

2008/01/01:
	* Turn (Complete) into (*)
	* Strip ".*wants you to " from quest descriptions.
	* Strip ".*has asked that you " from quest descriptions.
	* Strip leading [] from questTitle in case of quest log addons

2007/11/18:
	* Trim long (>35 characters) quest descriptions.

2007/11/14: 0.16
	* Bump TOC.

2007/09/09:
	* Fix typo introduced in 07/04 update which broke skillups.

2007/07/04:
	* Remove sensitivity to spaces and punctuation.

2007/07/01:
	* Fix handling of leaderboard items with colons, such as
	  "Secret Plans: Fiery Flux".

2007/06/03: 0.15
	* Bump TOC.
	* Even more kicking around of the startup code.

2007/03/28: 0.14
	* After much more debugging, seems to be working.

2007/03/04: 0.13
	* Add auto-add mode.
	* Commands sync or auto without argument should now toggle.
	* Ignore headers.
	* Add "debug" command to toggle debugging.
	* Fix case-sensitivity bug on objects.
	* Only count kills by party members.
	* Add "remove all".
	* Fix spurious "unknown quest" messages (caused by calling
	  show routine partway through processing quest list when
	  adding a new quest).

2007/02/26: 0.12
	* One more fix for crossing off quests too early during login.

2007/02/13: 0.11
	* Make a release so people can enjoy all these wonderful
	  features.

2007/02/12:
	* Correct ChangeLog dates.
	* Fix reference to AnnoyRP in XML.
	* Suppress OnShow function until we have some data.
	  (This removes the spurious "Can't find quest ..." messages
	  spamming during login.)

2007/02/09:
	* Make name-matching ignore case.

2007/02/05: 0.10
	* Handle escort quests, where there's no item to report
	  completion of.  Treat them as 0/1 (incomplete) or 1/1 (complete).

2007/02/02: 0.09
	* Allow user to toggle attempts to stay in sync with regular
	  quest watches, requested by users of "EQL3".  (Not well tested.)
	* Fix bug in object counting, introduced by code cleanup.

2007/02/01:
	* Fix logic for when to color mobs as complete -- same bug as for
	  objects earlier today.  Hee.
	* Add "skill" objects.

2007/02/01: 0.07
	* In a fit of irony, the "remember quests" feature got
	  broken, even though it was the whole point of the mod.
	  Apparently fixed now.

2007/02/01:
	* Objective-free quests are now always "complete".
	* Fix logic for when to color objects as complete.
	* Allow dropping of linked objects by their plain names.

2007/02/01: 0.06
	* Turn off debugging, oops.

2007/02/01: 0.05
	* Add "Cash" type to quests.
	* Add "Text" type to quests.
	* Fix problem when crossing off first quest.

2007/01/31: 0.04
	* Hide QuestWatchFrame
	* Rework internal structure to actually be quests, not
	  just line items.
	* Change UI command structure to reflect that.

2007/01/31: 0.03
	* Another attempt at making QuestWatchFrame stay hidden.

2007/01/31: 0.02
	* Major version update, introduces all the big features,
	  such as custom quests, etc.

2007/01/26: 0.01
	* Initial release.
	* just watches quests.  Last simple release.
