ToDo
 X Epixerz - hunter swing timer using a bow timer>
 X hunter spells range missing?
 X Bionix - When a shield swaps it resets the swing timer.
 X Bionix - Sometimes on weapon swaps the bar vanishes.

segma - Would it be too much trouble to add an audible alert to the LD50_abar's swing timer? A friend of mine wants to get his slamming on but is a clicker, so a little *ping* or some small in-game sound when he's starting or ending his swing would be wonderful for him.

Thanks!

zournyque
feature requests:
1. hide the latency bar ..i usually play with <20ms so it's just a useless line of pixels for users like me.

2. add some text options

would be nice to 
configure position font size, font, position and shadow for every font (event, remain, duration)..atm i have to do that everytime again when u release an update via editing the core.lua

here my ld50_abar ( see screenshot) i changed font size and position for duration and remaining time + removed the font shadows.

http://img139.imageshack.us/my.php?image=wowscrnshot043008140443er8.jpg

- Added a screen shot to the package

Version 2.5
- Fixed a bug staring the swing timer when killing a yellow creature.
- Rearranged the layers of the elements.
- Layers are swing bar above latency bar above GCD bar
- Text is now on top. (layer rearrangement)
- DDAWGYO-Epixerz - Option to hide casting bar while in combat.
- Rearrange options panel due to font rework.
- zournyque - Ability to hide latency bar
- zournyque - Font - size - binding - color- shadow color-others per text string.
- All colors now have an alpha channel

Version 2.4
 - Added GCD timer overlay
 - Added periods to the text in options
 - Off hand duration text wouldn't stay hidden all the time

Version 2.3
 - Upgraded to LibSharedMedia-3.0
 - Glanceing blows are now level independent in handling
 - vithos - an error when i do /ld50_abarzcl - embedded dewdroplib
 - Moving to new computer for development.

Version 2.2
 - Missed some debug messages on inventory changes

Version 2.1
 - turned off inventory fire events
 - so the wowiki has the arguments to ITEM_LOCK_CHANGED backwards gg
 - vithos - /cast !auto shot resets the timer - inventory change event too popuar fixed.
 - vithos - the default fps cap, 15 too jerky - raised to 30
 - Epixerz - hunter swing timer using a bow timer - mostly fixed.
 - vithis - frame strata is too high
 - Reverted away from server timestamps.


Version 2.0
 - I hated the central processing code so i rewrote all of my processing code.
   it is a LOT cleaner, but Blizzard has some bugs i have to work around.
   May be some non warrior bugs, but code is a lot nicer.
 - Xeonhanzo@Tichondrius - Text scaleable? yes now works
 - Mookosh@Ysondre - War stomp now resets the swing timer
 - Alpha base has been broken for a while now fixed.
 - Reselecting a target no longer resets swing timer.
 - Generic Spell handling.
 - Event text displaying twice fixed.

Version 1.8.2
 - Deleted

Version 1.8.1
 - Fixed if a slam is dodged bar doesn't reset. was spells in general

Version 1.8
 - Replaced some older events that are duplicated by the New combat log
 - Timing is now based off timestamp (server)
 - Deselecting a target in combat now looks better on the bar.
 - now hosted on files.wowace.com
 - detecting spell casting to reset bar for hybrid classes.
 - removed babble-spell
 - remove event lib usage
 - fixed a parry bug (swapped who was parrying)

Version 1.7
 - toc to 20400
 - Uses the new Combat Log routines
 - 1.8 will have some fixes, this is a bit rushed.

Version 1.6
 - toc to 20300
 - updated libraries to current versions as of Feb-1-2008

Version 1.5
 - Version 1.4 TOC version change was a typo in the changes file.

Version 1.4
 - Kudagaxehand@Sisters of Elune   Parry changes swing timer
 - parry cause Main Hand timer to cut remaining swing time by 50%
 - Fixed TOC to 2.3
 - Fixed TOC other stuff

Version 1.3
 - Added resets for Intervene
 - Made ooc fadeing FPS independent now it's based off a 1 sec time.
 - Fixed some really bad initial defaults
 - clamp lag bar to max time of weapon
 - fixed attack speed of 0 on classes with no ranged weapons

Version 1.2
 - Added resets for Charge/Intercept/Feral Charge
 - Fixed the on enable option (not sure how that 
   option even gets on the config menu to be honest.)
 - Removed some unneeded positioning code
 - Reduced the scope on some global variables.
 - redid the layout logic



Notes:



                Total   frst    Snd     Rem
hit - miss      3.609
miss - parry    2.063   0.875 / 1.188   2.625
                2.078   0.828 / 1.250   2.672
                3.609
                2.063   0.875 / 1.188   2.625
                2.219   0.391 / 1.828   3.109
		3.406
		2.031	0.687 / 1.344   2.813
		3.625

		1.8
		1.797
		1.125	0.343 / 0.782	1.457



5/16 11:46:16.828  You hit Frenzied Plaguehound for 109.
5/16 11:46:17.171  Frenzied Plaguehound attacks. You parry.
5/16 11:46:17.953  You hit Frenzied Plaguehound for 90.
5/16 11:46:19.218  Frenzied Plaguehound hits you for 33.
5/16 11:46:19.812  You crit Frenzied Plaguehound for 201.
1,1s with (0,8s)
