Version 1.0.4
	--Fixed a bug in rogue dps modeling related to crit chance
	  and weapon specializations.

	--Added modeling for poleaxe specialization for warriors.



Version 1.0.3
	--Fixed an error that would sometimes appear on login.

	--Fixed the healing coefficient on Power Word Shield.

	--Fixed a bug in the ouput of the line for Total Healing.

	--Added in option and handling to display total item rating.

	--Fixed Blessed Recovery to proc off of normal hits due
	  to resilience.

	--Recoded rogue DPS calculations to include more finishing
	  moves.

	--Updated the rules for gaining parry, defense, and block
	  rating to match the 2.4.3 changes.

	--Updated the damage gain from Sinister Calling
	  to bring it in line with the new 2.4.3 value.

	--Updated warlock DPS calculations to remove the spell
	  Curse of Shadows and to add effects to Curse of the Elements.

	--Added Sunder Armor and Devastate to the modeling of warrior DPS.

	--Added a variable to adjust your assumed enemy armor penetration
	  for time to live calculations.

	--Fixed a bug in the recognition of nethercleft leg armor.



Version 1.0.2
	--Recoded the way that strikes are chosen, in rogue DPS
	  calculations, to be more accurate.

	--Adjusted some druid healing coefficients.

	--Fixed a bug where intellect was not being scaled properly
	  by the BonusStatPercent variable for melee DPS.

	--Included the ability Feral Faerie Fire for druid DPS
	  calculations.

	--Added Time To Live/Mitigation calculations for mages.

	--Added Time To Live/Mitigation calculations for priests.

	--Added Time To Live/Mitigation calculations for warlocks.

	--Added Time To Live/Mitigation calculations for hunters.

	--Added modeling for the druid talent Natural Perfection.

	--Updated libraries to new versions.

	--Upgraded from ItemBonusLib 1.0 to LibItemBonus 2.0

	--Fixed a bug in warrior DPS calculations related to
	  Rend uptime.

	--Rewrote the way base damage is evaluated for melee classes
	  when no weapons are able to be scanned,

	--Added handling for more meta gem patterns.

	--Fixed a bug related to upgrading ammo for hunters.



Version 1.0.1
	--Updated Interface Version for 2.4

	--Fixed a bug when using a german client.

	--Fixed a bug with the recognition of Seal Of Blood.

	--Updated the length of global cooldown triggered by spells
	  to be affected by spell haste.

	--Fixed a bug in the modeling of Innervate for druids.

	--Updated the Spirit mana regeneration model to include
	  the effects of intellect.

	--Updated the healing coefficient of Lifebloom and included
	  the interaction with Empowered Rejuvenation.

	--Updated the modeling of the druid talent Nurturing Instincts
	  to add healing based on Agility.

	--Updated the mana cost of the druid spell Regrowth.

	--Updated the druid ability Lacerate to scale with attack power.

	--Updated the mage talent Icy Veins to no longer increase
	  the chance for a target to be frozen.

	--Updated the damage done by the paladin spell Holy Shock.

	--Updated the rogue ability Mutilate to gain bonus critical
	  strike chance from the talent Puncturing Wounds.

	--Updated the warlock talent Demonic Knowledge to grant 4%
	  per point instead of 5%.

	--Corrected a bug with the warlock talent Emberstorm.
	
	--Updated the warlock talent Emberstorm to lower the cast
	  time of the spell Incinerate.

	--Updated some bonus patterns related to trinkets with
	  activated effects.



Version 1.0.0
	--Added support for linking items into the Gem Options window.

	--Improved the method used to get the number of items in a set
	  that are currently equipped so that it would be more compatible
	  with future versions of ItemBonusLib.

	--Added a threshold for the change in spirit tap uptime required
	  to recalculate priest DPS.

	--Fixed a bug in the model for Windfury Weapon.

	--Added more patterns to detect gem color.

	--Fixed a bug with the replacement and evaluation of
	  thrown weapons.

	--Corrected the cooldown on Chain Lightning.

	--Added a variable for bonus percent chance to hit with spells.

	--Added a variable for bonus percent chance to crit with spells.

	--Changed the "Defaults" button in the options panel so that it
	  no longer resets gem options.

	--Fixed a bug that caused weapon enchant selection info to be
	  output even though there was no DPS value output.

	--Added an option to output the spells used for calculations.

	--Added an option to output the duration of healing.

	--Fixed a bug where unfilled sockets could still be counted
	  toward granting a socket bonus.

	--Recoded the options panel and display functions to seperate
	  DPS options from Healing options.

	--Updated the readme with documentation of options in the
	  options panel.

	--Fixed a display error in the gem options panel.

	--Corrected a bug in the modeling of rogue mace specialization.

	--Added additional modeling for rogues using multiple weapon
	  specializations and types.

	--Fixed a bug in the spell table for "Heal"

	--Fixed a bug that prevented the selection of healing touch at
	  very low levels for a druid.




Version 0.9.9
	--Improved the modeling of the priest talent Spirit Tap
	  in conjunction with DPS calculations.

	--Added measures to help alleviate the need to reload UI
	  when game versions change.

	--Fixed a bug in longevity calculations for priest DPS.

	--Fixed a bug that shorted shaman bonus spell damage from
	  attack power that was assigned in the EquipEval options
	  panel for both DPS and Healing calculations.

	--Fixed a bug in shaman melee DPS calculations where the bonus
	  AP granted on a windfury attack was not being multiplied by
	  the BonusAPPercent variable in the options panel.

	--Added modeling for the shaman talent Elemental Devastation.

	--Improved the modeling of rogue DPS. Including the talents
	  Sword Specialization and Combat Potency.

	--Added modeling for Windfury Totem in warrior, rogue, and
	  paladin DPS calculations.

	--Added mitigation calculations for rogues.

	--Added some patterns and handling to allow calculation for
	  effects activated upon item use. (Trinkets)

	--Fixed a bug that prevented the proper evaluation of some
	  pieces of gear for paladin DPS.

	--Fixed a bug that prevented the Relentless Earthstorm
	  Diamond from being recognized when socketed in an item.

	--Added a pattern for Chaotic Skyfire Diamond

	--Added a feature that allows EquipEval to assume an
	  empty gem slot has a gem in it.  Set what gems are to
	  be assumed in the Options Panel.


Version 0.9.8
	--Added modeling for the mage talent Icy Veins.

	--Fixed a bug in the way spell haste was handled.

	--Added mana gain from mana gems.

	--Updated Crusader Strike to do 110% weapon damage.
	  Removed bonus damage from spell damage gear.

	--Updated Hemorrhage to do 110% weapon damage instead of
	  125%.  Also updated the bonus damage from the debuff.

	--Removed the interaction between Preparation and
	  Adrenaline Rush

	--Updated Backstab and Hemorrhage to gain bonus damage
	  from the talent Sinister Calling.

	--Modeling of Water Shield updated to match it's new effects.



Version 0.9.7
	--Changed the priest dps model so that it would always
	  assume the use of Surge of Light smites when casting
	  smite and when the player has points in the talent.

	--Implemented a change to limit how often tooltips are
	  recalculated.  The delay is 2 seconds by default and
	  can be set using the "ItemRecalculationDelay" variable.

	--Fixed a bug in the way spell hit chance impacts the
	  cast time of Mind Flay.

	--Fixed a bug where Surge of Light proc chance was not
	  being scaled properly with Burst Factor.

	--Recoded warlock DPS calculations.  Added handling
	  for destruction spells, Master Demonologist, and
	  Demonic Sacrifice.

	--Included Holy Shock in DPS calculations for paladins.

	--Fixed a bug in the spell damage coefficient of Shadow
	  Bolt.



Version 0.9.6
	--Fixed a bug related to damage enchants on weapons.

	--Tweaked the string output that indicates what hand EquipEval
	  is assuming a weapon will be equipped as.

	--Fixed a bug in paladin dps calculations where items that
	  added critical strike chance with holy spells were not
	  being evaluated properly.

	--Fixed a bug in the way the paladin talent Sanctified Seals
	  was evaluated.

	--Fixed a bug that occurred when evaluating a set item that was
	  already equipped, using the Compare Gear option, and having
	  one less set piece than needed to achieve a set bonus.

	--Fixed a bug when in debugging mode and evaluating an item
	  with nothing equipped in the slot that the item goes into.

	--Improved performance when displaying a single tooltip.

	--Recoded priest DPS and included holy dps spells.



Version 0.9.5
	--Excess code removed from the GetExpertise function.

	--Many functions moved into library files.
	
	--Changed the string output to indicate what hand EquipEval
	  is assuming a weapon will be equipped as.

	--Added a string to the tooltip for shamans which indicates
	  the weapon enchantments that are assumed.

	--Fixed a small typo in the debug output for shaman spell DPS.

	--Tweaked the model for windfury weapon enchant.

	--Added debugging information about windfury chances.

	--Fixed a bug in calculating the bonus damage gained on an
	  off hand windfury proc.

	--Fixed a bug in the calculation of spell damage from bonus AP
	  due to the shaman talent Mental Quickness.

	--Fixed a bug which caused items to be scanned incorrectly when
	  querying the server for them in Atlas Loot.



Version 0.9.4
	--Fixed a bug in the calculation of ammo dps for a hunter.

	--Fixed some issues when using versions of ItemBonusLib
	  other than the packaged version.

	--Updated the packaged version of ItemBonusLib.

	--Fixed some bugs in the tooltip related to negative values.

	--Recoded the way that item comparisons are displayed so
	  it is easier to see effects lost by unequipping enchanted,
	  socketed, and set items.

	--Added bonus pattern for counterweight.



Version 0.9.3
	--Fixed a bug that prevented the recognition of the first
	  set bonus.

	--Fixed a bug when attempting to evaluate a set piece that
	  would grant a new set bonus.

	--Fixed some bugs in the way set bonuses were evaluated with
	  the "Compare Gear" option enabled.



Version 0.9.2
	--Updated the bonus pattern for silver spellthread.

	--Accounted for cross-proccing of windfury for dual wielding shaman.

	--Updated the packaged version of ItemBonusLib.

	--Fixed some bugs regarding normalized weapon speeds when comparing
	  weapons.

	--Fixed a bug that prevented maces from being detected
	  for a warrior.

	--Fixed a bug when evaluating a shield with a two handed weapon
	  equipped where the weapons stats would not be subtracted.

	--Fixed a bug in the calculation of rogue white damage.
	


Version 0.9.1
	--Warrior strikes are now chosen based on the Spell Selection Criteria
	  slider in the options menu.

	--The length of the global cooldown for warriors is now affected by the
	  CastTimePadding variable.

	--Fixed a bug where talents in the warriors fury tree were being read
	  out of order.

	--Fixed a bug where warrior Mace Specialization was always assumed to
	  be 5/5.

	--Default Spell Selection Criteria value changed to 0.1

	--Capped Flurry uptime for a warrior at 100%

	--Fixed a bug where whirlwind was not counting off hand hits toward
	  sword spec, flurry, and deep wounds calculations.

	--Fixed a bug in the display of negative values in the tooltip.

	--Parry and dodge chances for warrior and rogue attacks limited to
	  values from 0% to 100%.

	--Rogue attacks from behind now ignore parry chance.

	--Recoded shaman melee dps calculations to include flametongue and 
	  rockbiter weapon enchants.

	--Split functions into seperate files for each class.

	--Added weapon comparisons for shaman, warrior, rogue, paladin, and hunter.

	--Made changes to paladin talents for 2.3

	--Made changes to Circle of Healing for 2.3

	--Updated Interface Version for 2.3

	--Added an option to compare items to current gear.  Enabled by default.



Version 0.9.0
	-First public release